General Considerations
Just remember these...
KISS = Keep it simple stupid - D (See the Dwight GIF)
More Simple = Easier to assemble & code
More Moving Parts = More areas for breakage
Simplicity is relative: If a team is knowledgeable, they can handle more complex tasks.
You're gona see a lot of the office here...
Low Center of Gravity (CG) = better
You don't want to be the team that tipped over...
Heavy things (like batteries & motors) towards the bottom
Steel belly pan works too (instead of aluminum)
Climbing / Hanging will change robot's CG
CG before steel bellypan
CG after steel bellypan (way lower)
Drivetrain is King
If your robot cant reliably move around, it's useless
Have a reliable odometry system, localization is crucial
I'll talk more about odometry later TODO ADD
Trust it worked in CAD... (My FRC Team btw)
Localization Example
Autonomous (auto) Domination:
Autonomous is first 30s of a match controlled by the robot
Dominate auto, you'll likely win the match
Some teams design robot completely around auto
Always think about the field for auto
Where are game elements? Where do I need to score?
How fast should I score? Will my teamate be in my way?